GK Overview
Permission to Ramble Self-Indulgently?
Perhaps, you, the reader of this page, have already decided you like The Godkiller enough to play it. Then we could have a rest from marketing copy intended for short attention spans. If not, just check out our Steam Page for The Godkiller - Chapter 1 first. We did try to make that thing punchy.
The Godkiller is the franchise name for a series of puzzle adventure games that are part of a continuing story. That story centers on the protagonist, Emm, a person born into an afterlife that only slightly resembles our own reality. Upon arrival, she immediately meets God and comes into conflict with Him. We won't spoil the story by describing more than these first events. But it is about as epic as you can get - a struggle with the creator of the Universe and all that it contains.
A Stepping Game
Much like Erik Hermansen's previous games (the DROD series), The Godkiller uses stepping controls, where everything pauses until the player presses a key. Stepping games are distinguished from the more general category of turn-based games in that a single command issued by the player immediately updates the game state with movement of the player-controlled characters and other creatures or game elements in motion.
Large Spaces
Verticality and the occasional use of very large spaces are another unique aspect of The Godkiller inside the puzzle game genre. The levels are not just cosmetically three-dimensional - they often require 3D solutions. At times, the large size of puzzles is used to disrupt a node-searching technique that works better for solving small puzzles. If there are too many possibilities to exhaustively attempt them all, the player is nudged towards forming plans and strategies at a higher level.
The Godkiller - Chapter 1 makes the semi-serious claim of being the video game with the largest count of stairs.
Theatricality
Characters are fully animated and voiced. There are songs with actual singing throughout the games, making the experience something like a movie musical. Adversaries will sing about how they intend to kill you, for example. And lyrics of songs are sometimes triggered or varied by what actions you are taking while playing.
The Chapter Structure
Chapter 1 contains 58 levels, and about 30 hours of playtime. At time of writing, this is the only released game in the series.
However, the events of the entire series have been outlined, and Seespace Labs plans to continue releasing further sequels.
Future chapters of the game may be irregularly sized. For example, Chapter 2 could be a short 20 levels, and Chapter 3 could be a sprawling procedurally-generated monstrosity. The story and basic gameplay characteristics described above will remain a constant. But be prepared for each title to feel like a different kind of game. Playing to the end of Chapter 1 will give you some clues about how gameplay may change in Chapter 2.