GK1 Deep Corridor
Normal solution
Hints are given below when you expand the boxes.
Note
This level takes place across multiple floors. In these hints, these floors are named by the words that can be formed on them, if one can be formed. The starting floor is known as the HE floor, followed by the USED floor one floor down, then the TO floor... The ground floor has no blocks on it, so it will just be known as the ground floor.
| Spoiler: Hint 1 (what to do) |
|---|
| This is a big one, and very intimidating. Start by examining the level carefully. What is the minimum that you have to do to clear the level? |
| Spoiler: Hint 2 |
|---|
| The ground floor has the exit, guarded by a lot of open bridges to form. How can you make life easier? |
| Spoiler: Hint 3 |
|---|
| Investigate the MUCH floor (two floors up from the ground floor). A feature of the architecture here makes the level a little less scary. |
| Spoiler: Hint 4 |
|---|
| About halfway along the north-south length of the MUCH floor, there's a little outcrop with a pit that drops you onto the path of bridges on the ground floor, past the KINDER bridge. This lets you skip making the word KINDER. (Unless you want the present, of course.) You still have a lot of work to do, though. |
| Spoiler: Hint 5 (planning and technique) |
|---|
| Because the ledges in this level are so thin, you don't have a lot of room to get behind blocks. The advantage of this is that it's going to be very hard to drop a block from one floor onto another floor. And the blockpads between different floors are very far apart. In other words, each floor is a self-contained puzzle. You don't need to worry about bringing blocks between floors. |
| Spoiler: Hint 6 |
|---|
| All blocks start on their blockpads. If you think you screwed up, you can smash blocks to reset the puzzle state. You might also consider smashing blocks tactically, since you know where they'll end up. |
| Spoiler: Hint 7 |
|---|
| As well as flinging east and west across floors, you may have to fling north and south across their whole length! This means a bit of blind flinging, so try to keep track of where your blocks are, so that you don't fling into them and fall down a floor. (If that happens, all you need to do is die on the spikes on the ground floor and fall back down from the top to where you were. It's not a disaster, just inconvenient.) |
| Spoiler: Hint 8 |
|---|
| The view-squares in the northeast of the chicane of each floor are your friends. Use them to get a view of the whole floor and plan your attack. |
| Spoiler: Hint 9 |
|---|
| If you haven't realised by now, this level is really just five block puzzles on awkward terrain. Treat each floor like any other block puzzle! Once you get over the scale of the level, you'll see there's nothing new being introduced here. |
| Spoiler: Hint 10 (HE...) |
|---|
| Starting from the top floor, you just need to push the H and E together. How can you push each block? Where do they want to converge? |
| Spoiler: Hint 11 |
|---|
| The H block can only go north or east from where it starts. The E can only go south or west. So getting both blocks into the northeast will be easiest. |
| Spoiler: Hint 13 (...USED...) |
|---|
| The USED puzzle is probably the trickiest floor of the level if you're not going for the present. Because some blocks are trapped against walls here, though, it should be clear where you want to make USED. (By the way, getting around the blocks here will take a bit of flinging across the width and length of the floor - don't be intimidated, just keep in mind where your blocks are so you don't bump into them.) |
| Spoiler: Hint 14 |
|---|
| The U, D and S are all pointing at the northwest corner. Pushing the U north is a good start. Now work on getting the D out from between the U and S. |
| Spoiler: Hint 15 |
|---|
| Smashing the D to clear a path for the S isn't good enough since it starts on its blockpad and will just respawn right back there. So you'll have to push it east to get it out of the way. That means it will carry the S into the northeast corner. Is that a problem? |
| Spoiler: Hint 16 |
|---|
| The S blockpad is also against the northern wall. Following on from the above hint, if you smash the S, it will now be between the U and D and you can slide it into position! |
| Spoiler: Hint 18 (...TO...) |
|---|
| The TO comes together like the HE. Figure out where the two blocks want to converge, and make it happen. |
| Spoiler: Hint 19 |
|---|
| Since both the T and the O can be pushed north, making TO on the north wall is easiest. |
| Spoiler: Hint 20 |
|---|
Push the O north first, then push the T to meet it. |
| Spoiler: Hint 21 (...BE...) |
|---|
| The BE floor is the simplest of the lot. You don't even have to touch the E yourself. |
| Spoiler: Hint 22 |
|---|
Pushing the B north will get you most of the way there. |
| Spoiler: Hint 23 (...MUCH...) |
|---|
| The MUCH floor is the other tricky floor here, but as with the USED floor, identifying where the blocks must end up helps you out a lot. |
| Spoiler: Hint 24 |
|---|
| The C and H are trapped against the east wall, and the M and U can both be pushed east to that wall from the start. So you'll be writing MUCH north-to-south along the eastern ledge. |
| Spoiler: Hint 25 |
|---|
| The M will end up in the corner next to the view-square. Then you have to get the H out of the way so that you can bring the U to the M. |
| Spoiler: Hint 26 |
|---|
| The H will have to go south (taking the C with it) so that the U can go east and north to the M. The C gets sent to the southeast corner of the level, but that's okay, because... |
| Spoiler: Hint 28 (full solution) |
|---|
| On the HE floor (the starting floor), push the H north and west, then push the E west and north to make HE reading north-south. (See Hint 12 for a diagram.)
On the USED floor, push the U north, push the D east (catching the S as it goes), smash the S, push the new S west, push the E north, then push the D west to make USED. (Diagram in Hint 17.) On the TO floor, push the O north, then push the T north and east to make TO. (Diagram in Hint 20.) On the BE floor, push the B north and east to make BE. (Diagram in Hint 22.) On the MUCH floor, push the H south (carrying the C with it), push the M and the U east, smash the C, and push the H north (which will push the other blocks north with it and make MUCH all at once). (Diagram in Hint 27.) Drop down through the railings on the MUCH floor directly to the bridges on the ground floor to skip the KINDER bridge, and follow the bridges to the exit. |
Present solution
| Spoiler: Hint 1 (present location) |
|---|
| You can find the present at the bottom of the pit, next to a KINDER bridge. |
| Spoiler: Hint 2 |
|---|
| You only need to spell KINDER on the second-to-bottom layer if you are going only for the present. Solve the other words as well if you want to exit the level. |
| Spoiler: Hint 3 |
|---|
| A quick drop down from the start along the KINDER column will bring you to the right floor. |
| Spoiler: Hint 4 |
|---|
| The procedure is similar to the other floors, except more complicated. Note that some letters have multiple block pads. Use the view squares to get the layout. |
| Spoiler: Hint 5 |
|---|
| Most of the blocks start along the east side, so you probably want to build the word along the NW wall (why else would there be blockpads there?) |
| Spoiler: Hint 6 |
|---|
| Some blocks necessarily get stuck in corners but you can smash them to rebirth them on a different block pad. They will be reborn on whichever pad is closest. |
Extras
| Spoiler: Achievements | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
There is 2 achievement available for this level:
|
| Spoiler: View squares |
|---|
There are 7 view squares on this level:
|
| Spoiler: Hanging men |
|---|
There are 1 hanging men on this level:
|
| Previous level - Rotarinth | All levels | Next level - Glim's Fold |
