GK1 A Quiet Park
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Normal solution
Hints are given below when you expand the boxes.
| Spoiler: Hint 1 (getting started) |
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| Probably the first thing to note here is that if you're getting confused by Plundy's advice... that's okay. Plundy isn't very good at block puzzles, it turns out. (It's up to you whether you want to take his advice anyway. He might be upset if you don't.) |
| Spoiler: Hint 2 |
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| The exit is in the southeast corner. Have a real careful look at what's up there near the exit, and what you need to do to get there. (By the way, you can step up and down a one-tile-high wall without needing stairs, if you haven't already noticed.) |
| Spoiler: Hint 3 |
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| In this level, you need to build the word ARE to close a gate that will catch you as you fling to the exit. The R and E are easily available to you, so focus on bringing the A into play. |
| Spoiler: Hint 4 |
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| The A shouldn't be pushed west, because it'll be stuck against the west wall and you'll find it very hard to push the R and E over to meet it. (Maybe not impossible, but there's a much easier way.) |
| Spoiler: Hint 5 |
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| Forming the RE gate to the north of the A would be perfect for catching it before it hits the spikes. |
| Spoiler: Hint 6 |
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| Making RE is simple enough. If you push both the R and E north off their blockpads, it should be clear how they go together. |
| Spoiler: Hint 8 (making the gate) |
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| Assuming you can rescue the A, you can make ARE. Where you can build this word will depend on where you can push the A, so experiment a little and see where the A wants to go. |
| Spoiler: Hint 9 |
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| The only helpful way to bring the A into play is to push it north from its blockpad, east, north, east and south so that it lands on the ground floor near the M. Where can it go from here which is also accessible to the R and E? |
| Spoiler: Hint 10 |
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| Perhaps it's helpful to experiment with the R too. Pushing the R north from its blockpad is not the only viable way you can start pushing it. |
| Spoiler: Hint 11 |
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| Try pushing the R east from its blockpad, so that it strikes a pillar south of the D block. How can you push it near the A from here? |
| Spoiler: Hint 12 |
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| Both the A and the R converge on a particular alcove in the level, which is also accessible to the E. |
| Spoiler: Hint 13 |
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| Just north-northeast of the E, on the ground level, there's a little two-tile-deep alcove. The A goes in there without much trouble. The R isn't too far away either... |
| Spoiler: Hint 15 (reaching the exit) |
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| Assuming you've made the right word and formed the gate near the exit, your last problem is getting there. You'll need to fling there from the northeast corner. |
| Spoiler: Hint 16 |
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| Having trouble getting into the northeast corner because it's too high up to step up there? You'll need to fling from near the level start. |
| Spoiler: Hint 17 |
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| Stand three tiles north of the E blockpad and fling east. That should get you there. |
| Spoiler: Hint 18 |
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| Having trouble flinging from the northwest to the southwest, and don't just want to trial-and-error it? There's a gap in the metal railings around the exit that you have to aim for. |
| Spoiler: Hint 19 |
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| The gap is in the third column from the eastern wall of the level. |
| Spoiler: Hint 21 (full solution) |
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| If you want diagrams for the following solution, check Hints 7, 14, and 20.
Push the R north. Push the E north, east and north. Push the R east to make RE. Push the A north, east, north, east, south, east, south and west (so that it's nestled in an alcove just north-ish of the E blockpad). Smash the R and E. Push the R east, north, west, north, west, south and west (to spell AR). Push the E north, east, south and west to spell ARE and close the gate by the exit. Fling across to the northeast corner, climb the stairs, and fling south to the exit (you'll need to line yourself up with a gap in the railings - there's a blue light on the ledge underneath where you need to fling from which is in line, so stand just north of that and fling). |
Present solution
| Spoiler: Hint 1 (present location) |
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| The present is in the SW corner of the level, high up. There is a DREAM barrier that would help you get to it. |
| Spoiler: Hint 2 |
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| Note all the letters and barriers on the level, and which things they block. |
| Spoiler: Hint 3 |
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You have the following tools to work with:
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| Spoiler: Hint 4 |
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| Try making RE then EAR first. |
| Spoiler: Hint 5 |
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| EAR can be spelled along the east side of the level. |
| Spoiler: Hint 6 |
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| Retrieve the M. MARE can be spelled in the same place as EAR. |
| Spoiler: Hint 7 |
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| Retrieve the D. It has fairly limited places it can go. |
| Spoiler: Hint 8 |
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| Remember you can push blocks through bars. |
| Spoiler: Hint 9 |
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| That REAM barrier must be good for something, right? |
| Spoiler: Hint 10 |
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| Make DREAM along the east wall vertically, right below the REAM barrier. |
Extras
| Spoiler: Achievements | ||
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There is 1 achievement available for this level:
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| Spoiler: View squares |
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There are 1 view squares on this level:
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| Spoiler: Hanging men |
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| There are 0 hanging men on this level. |
| Previous level - Placement Chamber | All levels | Next level - Precipitalus |
